In this episode, we have a new panel member, and we discuss underappreciated video games, most of which seem to be at least 10 years old. Then again, how would we know if they're underappreciated unless they've been out a while?
As keeping a campaign going for a long stretch can be quite difficult, we discuss some of the difficulties in maintaining the momentum in a long term role playing campaign, for both the GM and the players themselves.
In this episode, we discuss the connection between comics and society, including the Comic Code Authority and the lack of a Wonder Woman movie. And then we realize...we've run out of time, and need at least a second episode to cover more.
We were short one member for this episode where we discuss the work of Joss Whedon. Thankfully, we had someone else step in to bring us back up to four people.
In a continuation of our discussion from Episode 4, we talk about 'Danger vs. Illusion of Danger', and we discuss the question of 'Why use a rule set at all?'